/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // class Channel // class ChannelList // //----------------------------------------------------------------------------- #include #include namespace Imf { Channel::Channel (PixelType t, int xs, int ys): type (t), xSampling (xs), ySampling (ys) { // empty } bool Channel::operator == (const Channel &other) const { return type == other.type && xSampling == other.xSampling && ySampling == other.ySampling; } void ChannelList::insert (const char name[], const Channel &channel) { if (name[0] == 0) THROW (Iex::ArgExc, "Image channel name cannot be an empty string."); _map[name] = channel; } Channel & ChannelList::operator [] (const char name[]) { ChannelMap::iterator i = _map.find (name); if (i == _map.end()) THROW (Iex::ArgExc, "Cannot find image channel \"" << name << "\"."); return i->second; } const Channel & ChannelList::operator [] (const char name[]) const { ChannelMap::const_iterator i = _map.find (name); if (i == _map.end()) THROW (Iex::ArgExc, "Cannot find image channel \"" << name << "\"."); return i->second; } Channel * ChannelList::findChannel (const char name[]) { ChannelMap::iterator i = _map.find (name); return (i == _map.end())? 0: &i->second; } const Channel * ChannelList::findChannel (const char name[]) const { ChannelMap::const_iterator i = _map.find (name); return (i == _map.end())? 0: &i->second; } ChannelList::Iterator ChannelList::begin () { return _map.begin(); } ChannelList::ConstIterator ChannelList::begin () const { return _map.begin(); } ChannelList::Iterator ChannelList::end () { return _map.end(); } ChannelList::ConstIterator ChannelList::end () const { return _map.end(); } ChannelList::Iterator ChannelList::find (const char name[]) { return _map.find (name); } ChannelList::ConstIterator ChannelList::find (const char name[]) const { return _map.find (name); } bool ChannelList::operator == (const ChannelList &other) const { ConstIterator i = begin(); ConstIterator j = other.begin(); while (i != end() && j != other.end()) { if (!(i.channel() == j.channel())) return false; ++i; ++j; } return i == end() && j == other.end(); } } // namespace Imf