/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Lookup tables for efficient application // of half --> half functions to pixel data, // and some commonly applied functions. // //----------------------------------------------------------------------------- #include #include #include namespace Imf { void HalfLut::apply (half *data, int nData, int stride) const { while (nData) { *data = _lut (*data); data += stride; nData -= 1; } } void HalfLut::apply (const Slice &data, const Imath::Box2i &dataWindow) const { assert (data.type == HALF); assert (dataWindow.min.x % data.xSampling == 0); assert (dataWindow.min.y % data.ySampling == 0); assert ((dataWindow.max.x - dataWindow.min.x + 1) % data.xSampling == 0); assert ((dataWindow.max.y - dataWindow.min.y + 1) % data.ySampling == 0); char *base = data.base + data.yStride * (dataWindow.min.y / data.ySampling); for (int y = dataWindow.min.y; y <= dataWindow.max.y; y += data.ySampling) { char *pixel = base + data.xStride * (dataWindow.min.x / data.xSampling); for (int x = dataWindow.min.x; x <= dataWindow.max.x; x += data.xSampling) { *(half *)pixel = _lut (*(half *)pixel); pixel += data.xStride; } base += data.yStride; } } void RgbaLut::apply (Rgba *data, int nData, int stride) const { while (nData) { if (_chn & WRITE_R) data->r = _lut (data->r); if (_chn & WRITE_G) data->g = _lut (data->g); if (_chn & WRITE_B) data->b = _lut (data->b); if (_chn & WRITE_A) data->a = _lut (data->a); data += stride; nData -= 1; } } void RgbaLut::apply (Rgba *base, int xStride, int yStride, const Imath::Box2i &dataWindow) const { base += dataWindow.min.y * yStride; for (int y = dataWindow.min.y; y <= dataWindow.max.y; ++y) { Rgba *pixel = base + dataWindow.min.x * xStride; for (int x = dataWindow.min.x; x <= dataWindow.max.x; ++x) { if (_chn & WRITE_R) pixel->r = _lut (pixel->r); if (_chn & WRITE_G) pixel->g = _lut (pixel->g); if (_chn & WRITE_B) pixel->b = _lut (pixel->b); if (_chn & WRITE_A) pixel->a = _lut (pixel->a); pixel += xStride; } base += yStride; } } half round12log (half x) { const float middleval = pow (2.0, -2.5); int int12log; if (x <= 0) { return 0; } else { int12log = int (2000.5 + 200.0 * log (x / middleval) / log (2.0)); if (int12log > 4095) int12log = 4095; if (int12log < 1) int12log = 1; } return middleval * pow (2.0, (int12log - 2000.0) / 200.0); } } // namespace Imf