/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Miscellaneous image file related stuff // //----------------------------------------------------------------------------- #include #include #include #include #include #include namespace Imf { using Imath::Box2i; using Imath::modp; using std::vector; int pixelTypeSize (PixelType type) { int size; switch (type) { case UINT: size = Xdr::size (); break; case HALF: size = Xdr::size (); break; case FLOAT: size = Xdr::size (); break; default: throw Iex::ArgExc ("Unknown pixel type."); } return size; } size_t bytesPerLineTable (const Header &header, vector &bytesPerLine) { const Box2i &dataWindow = header.dataWindow(); const ChannelList &channels = header.channels(); bytesPerLine.resize (dataWindow.max.y - dataWindow.min.y + 1); for (ChannelList::ConstIterator c = channels.begin(); c != channels.end(); ++c) { int nBytes = pixelTypeSize (c.channel().type) * (dataWindow.max.x - dataWindow.min.x + 1) / c.channel().xSampling; for (int y = dataWindow.min.y, i = 0; y <= dataWindow.max.y; ++y, ++i) if (modp (y, c.channel().ySampling) == 0) bytesPerLine[i] += nBytes; } size_t maxBytesPerLine = 0; for (int y = dataWindow.min.y, i = 0; y <= dataWindow.max.y; ++y, ++i) if (maxBytesPerLine < bytesPerLine[i]) maxBytesPerLine = bytesPerLine[i]; return maxBytesPerLine; } void offsetInLineBufferTable (const vector &bytesPerLine, int linesInLineBuffer, vector &offsetInLineBuffer) { offsetInLineBuffer.resize (bytesPerLine.size()); size_t offset; for (int i = 0; i < bytesPerLine.size(); ++i) { if (i % linesInLineBuffer == 0) offset = 0; offsetInLineBuffer[i] = offset; offset += bytesPerLine[i]; } } int lineBufferMinY (int y, int minY, int linesInLineBuffer) { return ((y - minY) / linesInLineBuffer) * linesInLineBuffer + minY; } int lineBufferMaxY (int y, int minY, int linesInLineBuffer) { return lineBufferMinY (y, minY, linesInLineBuffer) + linesInLineBuffer - 1; } } // namespace Imf