/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2003, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include using namespace std; using namespace Imath; using namespace Imf; namespace { void fillPixels1 (Array2D &pi, Array2D &ph, Array2D &pf, int width, int height) { cout << "only zeroes" << endl; for (int y = 0; y < height; ++y) for (int x = 0; x < width; ++x) { pi[y][x] = 0; ph[y][x] = 0; pf[y][x] = 0; } } void fillPixels2 (Array2D &pi, Array2D &ph, Array2D &pf, int width, int height) { cout << "pattern 1" << endl; for (int y = 0; y < height; ++y) for (int x = 0; x < width; ++x) { pi[y][x] = (x + y) & 1; ph[y][x] = pi[y][x]; pf[y][x] = pi[y][x]; } } void fillPixels3 (Array2D &pi, Array2D &ph, Array2D &pf, int width, int height) { cout << "pattern 2" << endl; for (int y = 0; y < height; ++y) for (int x = 0; x < width; ++x) { pi[y][x] = x % 100 + 100 * (y % 100); ph[y][x] = sin (double (x)) + sin (y * 0.5); pf[y][x] = sin (double (y)) + sin (x * 0.5); } } void fillPixels4 (Array2D &pi, Array2D &ph, Array2D &pf, int width, int height) { cout << "random bits" << endl; // // Use of a union to extract the bit pattern from a float, as is // done below, works only if int and float have the same size. // assert (sizeof (int) == sizeof (float)); Rand48 rand; for (int y = 0; y < height; ++y) for (int x = 0; x < width; ++x) { pi[y][x] = rand.nexti(); ph[y][x].setBits (rand.nexti()); union {int i; float f;} u; u.i = rand.nexti(); pf[y][x] = u.f; } } void writeRead (const Array2D &pi1, const Array2D &ph1, const Array2D &pf1, const char fileName[], int width, int height, int xOffset, int yOffset, Compression comp, int xs, int ys) { // // Write the pixel data in pi1, ph1 and ph2 to an // image file using the specified compression type // and subsampling rates. Read the pixel data back // from the file and verify that the data did not // change. // cout << "compression " << comp << ", x sampling " << xs << ", y sampling " << ys << ":" << flush; Header hdr ((Box2i (V2i (0, 0), // display window V2i (width - 1, height -1))), (Box2i (V2i (xOffset, yOffset), // data window V2i (xOffset + width - 1, yOffset + height - 1)))); hdr.compression() = comp; hdr.channels().insert ("I", // name Channel (UINT, // type xs, // xSampling ys) // ySampling ); hdr.channels().insert ("H", // name Channel (HALF, // type xs, // xSampling ys) // ySampling ); hdr.channels().insert ("F", // name Channel (FLOAT, // type xs, // xSampling ys) // ySampling ); { FrameBuffer fb; fb.insert ("I", // name Slice (UINT, // type (char *) &pi1[-yOffset / ys][-xOffset / xs], // base sizeof (pi1[0][0]), // xStride sizeof (pi1[0][0]) * (width / xs), // yStride xs, // xSampling ys) // ySampling ); fb.insert ("H", // name Slice (HALF, // type (char *) &ph1[-yOffset / ys][-xOffset / xs], // base sizeof (ph1[0][0]), // xStride sizeof (ph1[0][0]) * (width / xs), // yStride xs, // xSampling ys) // ySampling ); fb.insert ("F", // name Slice (FLOAT, // type (char *) &pf1[-yOffset / ys][-xOffset / xs], // base sizeof (pf1[0][0]), // xStride sizeof (pf1[0][0]) * (width / xs), // yStride xs, // xSampling ys) // ySampling ); cout << " writing" << flush; remove (fileName); OutputFile out (fileName, hdr); out.setFrameBuffer (fb); out.writePixels (height); } { cout << " reading" << flush; InputFile in (fileName); const Box2i &dw = in.header().dataWindow(); int w = dw.max.x - dw.min.x + 1; int h = dw.max.y - dw.min.y + 1; int dx = dw.min.x; int dy = dw.min.y; Array2D pi2 (h / ys, w / xs); Array2D ph2 (h / ys, w / xs); Array2D pf2 (h / ys, w / xs); FrameBuffer fb; { int xs = in.header().channels()["I"].xSampling; int ys = in.header().channels()["I"].ySampling; fb.insert ("I", // name Slice (UINT, // type (char *) &pi2[-dy / ys][-dx / xs], // base sizeof (pi2[0][0]), // xStride sizeof (pi2[0][0]) * (w / xs), // yStride xs, // xSampling ys) // ySampling ); } { int xs = in.header().channels()["H"].xSampling; int ys = in.header().channels()["H"].ySampling; fb.insert ("H", // name Slice (HALF, // type (char *) &ph2[-dy / ys][-dx / xs], // base sizeof (ph2[0][0]), // xStride sizeof (ph2[0][0]) * (w / xs), // yStride xs, // xSampling ys) // ySampling ); } { int xs = in.header().channels()["F"].xSampling; int ys = in.header().channels()["F"].ySampling; fb.insert ("F", // name Slice (FLOAT, // type (char *) &pf2[-dy / ys][-dx / xs], // base sizeof (pf2[0][0]), // xStride sizeof (pf2[0][0]) * (w / xs), // yStride xs, // xSampling ys) // ySampling ); } in.setFrameBuffer (fb); in.readPixels (dw.min.y, dw.max.y); cout << " comparing" << flush; assert (in.header().displayWindow() == hdr.displayWindow()); assert (in.header().dataWindow() == hdr.dataWindow()); assert (in.header().pixelAspectRatio() == hdr.pixelAspectRatio()); assert (in.header().screenWindowCenter() == hdr.screenWindowCenter()); assert (in.header().screenWindowWidth() == hdr.screenWindowWidth()); assert (in.header().lineOrder() == hdr.lineOrder()); assert (in.header().compression() == hdr.compression()); ChannelList::ConstIterator hi = hdr.channels().begin(); ChannelList::ConstIterator ii = in.header().channels().begin(); while (hi != hdr.channels().end()) { assert (!strcmp (hi.name(), ii.name())); assert (hi.channel().type == ii.channel().type); assert (hi.channel().xSampling == ii.channel().xSampling); assert (hi.channel().ySampling == ii.channel().ySampling); ++hi; ++ii; } assert (ii == in.header().channels().end()); for (int y = 0; y < h / ys; ++y) { for (int x = 0; x < w / xs; ++x) { assert (pi1[y][x] == pi2[y][x]); assert (ph1[y][x].bits() == ph2[y][x].bits()); union {float f; int i;} u1, u2; u1.f = pf1[y][x]; u2.f = pf2[y][x]; assert (u1.i == u2.i); } } } remove (fileName); cout << endl; } void writeRead (const Array2D &pi, const Array2D &ph, const Array2D &pf, int w, int h, int dx, int dy) { #ifdef PLATFORM_WIN32 const char * filename = "imf_test_comp.exr"; #else const char * filename = "/var/tmp/imf_test_comp.exr"; #endif for (int xs = 1; xs <= 2; ++xs) { for (int ys = 1; ys <= 2; ++ys) { for (int comp = 0; comp < NUM_COMPRESSION_METHODS; ++comp) { writeRead (pi, ph, pf, filename, w * xs, h * ys, dx * xs, dy * ys, Compression (comp), xs, ys); } } } } } // namespace void testCompression () { try { cout << "Testing pixel data types, " "subsampling and " "compression schemes" << endl; const int W = 1371; const int H = 159; const int DX = 17; const int DY = 29; Array2D pi (H, W); Array2D ph (H, W); Array2D pf (H, W); // // If the following assertion fails, new pixel types have // been added to the Imf library; testing code for the new // pixel types should be added to this file. // assert (NUM_PIXELTYPES == 3); fillPixels1 (pi, ph, pf, W, H); writeRead (pi, ph, pf, W, H, DX, DY); fillPixels2 (pi, ph, pf, W, H); writeRead (pi, ph, pf, W, H, DX, DY); fillPixels3 (pi, ph, pf, W, H); writeRead (pi, ph, pf, W, H, DX, DY); fillPixels4 (pi, ph, pf, W, H); writeRead (pi, ph, pf, W, H, DX, DY); cout << "ok\n" << endl; } catch (const std::exception &e) { cerr << "ERROR -- caught exception: " << e.what() << endl; assert (false); } }