/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2003, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include using namespace Imf; using namespace Imath; using namespace std; namespace { void readWriteFiles (const char fileName1[], const char fileName2[], const char fileName3[]) { // // Test if the preview image attribute works correctly: // // Read file1, which does not contain a preview image. // // Generate a preview image, and store both the pixels // from file 1 and the preview image in file 2. // // Read file 2, and verify that both the preview image, and // the main image are exactly what we stored in the file. // // Write file 3, with the same main image as file 2, but // initially leave the preview image blank. Update the // preview image half way through writing the main image's // pixels. // // Compare file 2 and file 3 byte by byte, and verify that // the files are identical. // cout << "reading file " << fileName1 << endl; RgbaInputFile file1 (fileName1); assert (!file1.header().hasPreviewImage()); const Box2i &dw = file1.dataWindow(); int w = dw.max.x - dw.min.x + 1; int h = dw.max.y - dw.min.y + 1; int dx = dw.min.x; int dy = dw.min.y; Array pixels1 (w * h); file1.setFrameBuffer (pixels1 - dx - dy * w, 1, w); file1.readPixels (dw.min.y, dw.max.y); cout << "generating preview image" << endl; const int PREVIEW_WIDTH = 128; const int PREVIEW_HEIGHT = 64; PreviewImage preview1 (PREVIEW_WIDTH, PREVIEW_HEIGHT); for (int y = 0; y < PREVIEW_HEIGHT; ++y) for (int x = 0; x < PREVIEW_WIDTH; ++x) preview1.pixel (x, y) = PreviewRgba (x*2, y*4, x+y, 128); cout << "writing file " << fileName2 << endl; { Header header (file1.header()); header.setPreviewImage (preview1); RgbaOutputFile file2 (fileName2, header); file2.setFrameBuffer (pixels1 - dx - dy * w, 1, w); for (int y = dw.min.y; y <= dw.max.y; ++y) file2.writePixels (1); } cout << "reading file " << fileName2 << endl; { RgbaInputFile file2 (fileName2); assert (file2.header().hasPreviewImage()); const PreviewImage &preview2 = file2.header().previewImage(); for (int i = 0; i < PREVIEW_WIDTH * PREVIEW_HEIGHT; ++i) { assert (preview1.pixels()[i].r == preview2.pixels()[i].r); assert (preview1.pixels()[i].g == preview2.pixels()[i].g); assert (preview1.pixels()[i].b == preview2.pixels()[i].b); assert (preview1.pixels()[i].a == preview2.pixels()[i].a); } assert (dw == file2.dataWindow()); int w = dw.max.x - dw.min.x + 1; int h = dw.max.y - dw.min.y + 1; int dx = dw.min.x; int dy = dw.min.y; Array pixels2 (w * h); file2.setFrameBuffer (pixels2 - dx - dy * w, 1, w); file2.readPixels (dw.min.y, dw.max.y); for (int i = 0; i < w * h; ++h) { assert (pixels1[i].r == pixels2[i].r); assert (pixels1[i].g == pixels2[i].g); assert (pixels1[i].b == pixels2[i].b); assert (pixels1[i].a == pixels2[i].a); } } cout << "writing file " << fileName3 << endl; { Header header (file1.header()); header.setPreviewImage (PreviewImage (PREVIEW_WIDTH, PREVIEW_HEIGHT)); RgbaOutputFile file3 (fileName3, header); file3.setFrameBuffer (pixels1 - dx - dy * w, 1, w); for (int y = dw.min.y; y <= dw.max.y; ++y) { file3.writePixels (1); if (y == (dw.min.y + dw.max.y) / 2) file3.updatePreviewImage (preview1.pixels()); } } cout << "comparing files " << fileName2 << " and " << fileName3 << endl; { #ifndef HAVE_STL_IOS_BASE ifstream file2 (fileName2, std::ios::binary|std::ios::in); ifstream file3 (fileName3, std::ios::binary|std::ios::in); #else ifstream file2 (fileName2, std::ios_base::binary); ifstream file3 (fileName3, std::ios_base::binary); #endif while (true) { int c2 = file2.get(); int c3 = file3.get(); if (file2.eof()) break; assert (c2 == c3); assert (!!file2 && !!file3); } } remove (fileName2); remove (fileName3); } } // namespace void testPreviewImage () { #ifdef PLATFORM_WIN32 const char * filename1 = "imf_preview1.exr"; const char * filename2 = "imf_preview2.exr"; #else const char * filename1 = "/var/tmp/imf_preview1.exr"; const char * filename2 = "/var/tmp/imf_preview2.exr"; #endif try { cout << "Testing preview image attribute" << endl; readWriteFiles ("comp_piz.exr", filename1, filename2); cout << "ok\n" << endl; } catch (const std::exception &e) { cerr << "ERROR -- caught exception: " << e.what() << endl; assert (false); } }