/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #include #include #include #include #include using namespace Imf; using namespace Imath; using namespace std; namespace { void fillPixels (Array2D &pixels, int w, int h) { for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { Rgba &p = pixels[y][x]; p.r = 0.5 + 0.5 * sin (0.1 * x + 0.1 * y); p.g = 0.5 + 0.5 * sin (0.1 * x + 0.2 * y); p.b = 0.5 + 0.5 * sin (0.1 * x + 0.3 * y); p.a = (p.r + p.b + p.g) / 3.0; } } } void writeReadRGBA (const char fileName[], int width, int height, const Array2D &p1, RgbaChannels channels, LineOrder lorder, Compression comp) { #ifdef PLATFORM_WIN32 string tmpfile; #else string tmpfile ("/var/tmp/"); #endif tmpfile.append (fileName); // // Save the selected channels of RGBA image p1; save the // scan lines in the specified order. Read the image back // from the file, and compare the data with the orignal. // cout << "channels " << ((channels & WRITE_R)? "R": "") << ((channels & WRITE_G)? "G": "") << ((channels & WRITE_B)? "B": "") << ((channels & WRITE_A)? "A": "") << ", line order " << lorder << ", compression " << comp << endl; Header header (width, height); header.lineOrder() = lorder; header.compression() = comp; { remove (tmpfile.c_str ()); RgbaOutputFile out (tmpfile.c_str (), header, channels); out.setFrameBuffer (&p1[0][0], 1, width); out.writePixels (height); } { RgbaInputFile in (tmpfile.c_str ()); const Box2i &dw = in.dataWindow(); int w = dw.max.x - dw.min.x + 1; int h = dw.max.y - dw.min.y + 1; int dx = dw.min.x; int dy = dw.min.y; Array2D p2 (h, w); in.setFrameBuffer (&p2[-dy][-dx], 1, w); in.readPixels (dw.min.y, dw.max.y); assert (in.displayWindow() == header.displayWindow()); assert (in.dataWindow() == header.dataWindow()); assert (in.pixelAspectRatio() == header.pixelAspectRatio()); assert (in.screenWindowCenter() == header.screenWindowCenter()); assert (in.screenWindowWidth() == header.screenWindowWidth()); assert (in.lineOrder() == header.lineOrder()); assert (in.compression() == header.compression()); assert (in.channels() == channels); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { if (channels & WRITE_R) assert (p2[y][x].r == p1[y][x].r); else assert (p2[y][x].r == 0); if (channels & WRITE_G) assert (p2[y][x].g == p1[y][x].g); else assert (p2[y][x].g == 0); if (channels & WRITE_B) assert (p2[y][x].b == p1[y][x].b); else assert (p2[y][x].b == 0); if (channels & WRITE_A) assert (p2[y][x].a == p1[y][x].a); else assert (p2[y][x].a == 1); } } } remove (tmpfile.c_str ()); } } // namespace void testRgba () { try { cout << "Testing the RGBA image interface" << endl; const int W = 237; const int H = 119; Array2D p1 (H, W); fillPixels (p1, W, H); for (int lorder = 0; lorder < NUM_LINEORDERS; ++lorder) { for (int comp = 0; comp < NUM_COMPRESSION_METHODS; ++comp) { writeReadRGBA ("imf_test_rgba.exr", W, H, p1, WRITE_RGBA, LineOrder (lorder), Compression (comp)); writeReadRGBA ("imf_test_rgba.exr", W, H, p1, WRITE_RGB, LineOrder (lorder), Compression (comp)); writeReadRGBA ("imf_test_rgba.exr", W, H, p1, WRITE_A, LineOrder (lorder), Compression (comp)); writeReadRGBA ("imf_test_rgba.exr", W, H, p1, RgbaChannels (WRITE_R | WRITE_B), LineOrder (lorder), Compression (comp)); } } cout << "ok\n" << endl; } catch (const std::exception &e) { cerr << "ERROR -- caught exception: " << e.what() << endl; assert (false); } }