/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include using namespace std; void testColor () { cout << "Testing functions in ImathColor.h & ImathColorAlgo.h" << endl; cout << "rgb2packed -> packed2rgb" << endl; const float epsilon = Imath::limits< float >::epsilon(); Imath::PackedColor packed; Imath::C3c in3( 52, 128, 254 ); Imath::C3c out3; packed = Imath::rgb2packed( in3 ); Imath::packed2rgb( packed, out3 ); assert ( in3 == out3 ); unsigned char array[4]; Imath::C4c testConstructor1; Imath::C4c testConstructor2( testConstructor1 ); Imath::C4c testConstructor3( array ); testConstructor3 = testConstructor2; // use these so the compiler doesn't emit a warning Imath::C4c testConstructor4( 52, 128, 254, 127 ); Imath::C4c A( testConstructor4 ); Imath::C4c B; Imath::C4f X, Y, tmp; packed = Imath::rgb2packed( A ); Imath::packed2rgb( packed, B ); assert ( A == B ); cout << "Imath::Color4 * f" << endl; assert ( ( Imath::C4f( 0.330f, 0.710f, 0.010f, 0.999f ) * 0.999f ) == Imath::C4f( 0.330f * 0.999f, 0.710f * 0.999f, 0.010f * 0.999f, 0.999f * 0.999f ) ); cout << "Imath::Color4 / f" << endl; assert ( ( Imath::C4f( 0.330f, 0.710f, 0.010f, 0.999f ) / 0.999f ) == Imath::C4f( 0.330f / 0.999f, 0.710f / 0.999f, 0.010f / 0.999f, 0.999f / 0.999f ) ); cout << "Assignment and comparison" << endl; B = A; assert( B == A ); assert( B <= A ); assert( B >= A ); assert( !( B < A ) ); assert( !( B > A ) ); assert( !( B != A ) ); X = Y = Imath::C4f( 0.123f, -0.420f, 0.501f, 0.998f ); X *= 0.001f; assert( Imath::Math::fabs( ( Y.r * 0.001f ) - X.r ) <= epsilon && Imath::Math::fabs( ( Y.g * 0.001f ) - X.g ) <= epsilon && Imath::Math::fabs( ( Y.b * 0.001f ) - X.b ) <= epsilon && Imath::Math::fabs( ( Y.a * 0.001f ) - X.a ) <= epsilon ); X = Y = Imath::C4f( 0.123f, -0.420f, 0.501f, 0.998f ); X /= -1.001f; assert( Imath::Math::fabs( ( Y.r / -1.001f ) - X.r ) <= epsilon && Imath::Math::fabs( ( Y.g / -1.001f ) - X.g ) <= epsilon && Imath::Math::fabs( ( Y.b / -1.001f ) - X.b ) <= epsilon && Imath::Math::fabs( ( Y.a / -1.001f ) - X.a ) <= epsilon ); Y = Imath::C4f( 0.998f, -0.001f, 0.501f, 1.001f ); X = Imath::C4f( 0.011f, -0.420f, -0.501f, 0.998f ); tmp = X + Y; assert( Imath::Math::fabs( ( X.r + Y.r ) - tmp.r ) <= epsilon && Imath::Math::fabs( ( X.g + Y.g ) - tmp.g ) <= epsilon && Imath::Math::fabs( ( X.b + Y.b ) - tmp.b ) <= epsilon && Imath::Math::fabs( ( X.a + Y.a ) - tmp.a ) <= epsilon ); tmp = X - Y; assert( Imath::Math::fabs( ( X.r - Y.r ) - tmp.r ) <= epsilon && Imath::Math::fabs( ( X.g - Y.g ) - tmp.g ) <= epsilon && Imath::Math::fabs( ( X.b - Y.b ) - tmp.b ) <= epsilon && Imath::Math::fabs( ( X.a - Y.a ) - tmp.a ) <= epsilon ); #if defined (PLATFORM_WIN32) tmp = X.operator * (Y); #else tmp = X * Y; #endif assert( Imath::Math::fabs( ( X.r * Y.r ) - tmp.r ) <= epsilon && Imath::Math::fabs( ( X.g * Y.g ) - tmp.g ) <= epsilon && Imath::Math::fabs( ( X.b * Y.b ) - tmp.b ) <= epsilon && Imath::Math::fabs( ( X.a * Y.a ) - tmp.a ) <= epsilon ); tmp = X / Y; // // epsilon doesn't work here. // assert( Imath::Math::fabs( ( X.r / Y.r ) - tmp.r ) <= 1e-5f && Imath::Math::fabs( ( X.g / Y.g ) - tmp.g ) <= 1e-5f && Imath::Math::fabs( ( X.b / Y.b ) - tmp.b ) <= 1e-5f && Imath::Math::fabs( ( X.a / Y.a ) - tmp.a ) <= 1e-5f ); tmp = X; tmp += Y; assert( Imath::Math::fabs( ( X.r + Y.r ) - tmp.r ) <= epsilon && Imath::Math::fabs( ( X.g + Y.g ) - tmp.g ) <= epsilon && Imath::Math::fabs( ( X.b + Y.b ) - tmp.b ) <= epsilon && Imath::Math::fabs( ( X.a + Y.a ) - tmp.a ) <= epsilon ); tmp = X; tmp -= Y; assert( Imath::Math::fabs( ( X.r - Y.r ) - tmp.r ) <= epsilon && Imath::Math::fabs( ( X.g - Y.g ) - tmp.g ) <= epsilon && Imath::Math::fabs( ( X.b - Y.b ) - tmp.b ) <= epsilon && Imath::Math::fabs( ( X.a - Y.a ) - tmp.a ) <= epsilon ); tmp = X; tmp *= Y; assert( Imath::Math::fabs( ( X.r * Y.r ) - tmp.r ) <= epsilon && Imath::Math::fabs( ( X.g * Y.g ) - tmp.g ) <= epsilon && Imath::Math::fabs( ( X.b * Y.b ) - tmp.b ) <= epsilon && Imath::Math::fabs( ( X.a * Y.a ) - tmp.a ) <= epsilon ); tmp = X; tmp /= Y; // // epsilon doesn't work here. // assert( Imath::Math::fabs( ( X.r / Y.r ) - tmp.r ) <= 1e-5f && Imath::Math::fabs( ( X.g / Y.g ) - tmp.g ) <= 1e-5f && Imath::Math::fabs( ( X.b / Y.b ) - tmp.b ) <= 1e-5f && Imath::Math::fabs( ( X.a / Y.a ) - tmp.a ) <= 1e-5f ); cout << "ok\n" << endl; }