/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include using namespace std; void testShear () { cout << "Testing functions in ImathShear.h" << endl; cout << "Imath::Shear6 constructors" << endl; const float epsilon = Imath::limits< float >::epsilon(); float array[6] = { 1.0F, 2.0F, 3.0F, 4.0F, 5.0F, 6.0F }; Imath::Shear6f testConstructor1; Imath::Shear6f testConstructor2( testConstructor1 ); Imath::Shear6f testConstructor3( array ); testConstructor3 = testConstructor2; Imath::Shear6f testConstructor4( 52, 128, 254, 127, 12, -20 ); Imath::Shear6f A( testConstructor4 ); Imath::Shear6f B = A; Imath::Shear6f X, Y, tmp; assert ( A == B ); cout << "Imath::Shear6 * f" << endl; assert ( ( Imath::Shear6f( 0.330f, 0.710f, 0.010f, 0.999f, -0.531f, -0.012f ) * 0.999f ) == Imath::Shear6f( 0.330f * 0.999f, 0.710f * 0.999f, 0.010f * 0.999f, 0.999f * 0.999f, -0.531f * 0.999f, -0.012f * 0.999f ) ); cout << "Imath::Shear6 / f" << endl; assert ( ( Imath::Shear6f( 0.330f, 0.710f, 0.010f, 0.999f, -0.531f, -0.012f ) / 0.999f ) == Imath::Shear6f( 0.330f / 0.999f, 0.710f / 0.999f, 0.010f / 0.999f, 0.999f / 0.999f, -0.531f / 0.999f, -0.012f / 0.999f ) ); cout << "Assignment and comparison" << endl; B = A; assert( B == A ); assert( B <= A ); assert( B >= A ); assert( !( B < A ) ); assert( !( B > A ) ); assert( !( B != A ) ); X = Y = Imath::Shear6f( 0.123f, -0.420f, 0.501f, 0.998f, -0.231f, -0.034f ); X *= 0.001f; assert( Imath::Math::fabs( ( Y.xy * 0.001f ) - X.xy ) <= epsilon && Imath::Math::fabs( ( Y.xz * 0.001f ) - X.xz ) <= epsilon && Imath::Math::fabs( ( Y.yz * 0.001f ) - X.yz ) <= epsilon && Imath::Math::fabs( ( Y.yx * 0.001f ) - X.yx ) <= epsilon && Imath::Math::fabs( ( Y.zx * 0.001f ) - X.zx ) <= epsilon && Imath::Math::fabs( ( Y.zy * 0.001f ) - X.zy ) <= epsilon ); X = Y = Imath::Shear6f( 0.123f, -0.420f, 0.501f, 0.998f, -0.231f, -0.034f ); X /= -1.001f; assert( Imath::Math::fabs( ( Y.xy / -1.001f ) - X.xy ) <= epsilon && Imath::Math::fabs( ( Y.xz / -1.001f ) - X.xz ) <= epsilon && Imath::Math::fabs( ( Y.yz / -1.001f ) - X.yz ) <= epsilon && Imath::Math::fabs( ( Y.yx / -1.001f ) - X.yx ) <= epsilon && Imath::Math::fabs( ( Y.zx / -1.001f ) - X.zx ) <= epsilon && Imath::Math::fabs( ( Y.zy / -1.001f ) - X.zy ) <= epsilon ); Y = Imath::Shear6f( 0.998f, -0.001f, 0.501f, 1.001f, -0.231f, -0.034f ); X = Imath::Shear6f( 0.011f, -0.420f, -0.501f, 0.998f, -0.231f, -0.034f ); tmp = X + Y; assert( Imath::Math::fabs( ( X.xy + Y.xy ) - tmp.xy ) <= epsilon && Imath::Math::fabs( ( X.xz + Y.xz ) - tmp.xz ) <= epsilon && Imath::Math::fabs( ( X.yz + Y.yz ) - tmp.yz ) <= epsilon && Imath::Math::fabs( ( X.yx + Y.yx ) - tmp.yx ) <= epsilon && Imath::Math::fabs( ( X.zx + Y.zx ) - tmp.zx ) <= epsilon && Imath::Math::fabs( ( X.zy + Y.zy ) - tmp.zy ) <= epsilon ); tmp = X - Y; assert( Imath::Math::fabs( ( X.xy - Y.xy ) - tmp.xy ) <= epsilon && Imath::Math::fabs( ( X.xz - Y.xz ) - tmp.xz ) <= epsilon && Imath::Math::fabs( ( X.yz - Y.yz ) - tmp.yz ) <= epsilon && Imath::Math::fabs( ( X.yx - Y.yx ) - tmp.yx ) <= epsilon && Imath::Math::fabs( ( X.zx - Y.zx ) - tmp.zx ) <= epsilon && Imath::Math::fabs( ( X.zy - Y.zy ) - tmp.zy ) <= epsilon ); #if defined (PLATFORM_WIN32) tmp = X.operator * (Y); #else tmp = X * Y; #endif assert( Imath::Math::fabs( ( X.xy * Y.xy ) - tmp.xy ) <= epsilon && Imath::Math::fabs( ( X.xz * Y.xz ) - tmp.xz ) <= epsilon && Imath::Math::fabs( ( X.yz * Y.yz ) - tmp.yz ) <= epsilon && Imath::Math::fabs( ( X.yx * Y.yx ) - tmp.yx ) <= epsilon && Imath::Math::fabs( ( X.zx * Y.zx ) - tmp.zx ) <= epsilon && Imath::Math::fabs( ( X.zy * Y.zy ) - tmp.zy ) <= epsilon ); tmp = X / Y; // // epsilon doesn't work here. // assert( Imath::Math::fabs( ( X.xy / Y.xy ) - tmp.xy ) <= 1e-5f && Imath::Math::fabs( ( X.xz / Y.xz ) - tmp.xz ) <= 1e-5f && Imath::Math::fabs( ( X.yz / Y.yz ) - tmp.yz ) <= 1e-5f && Imath::Math::fabs( ( X.yx / Y.yx ) - tmp.yx ) <= 1e-5f && Imath::Math::fabs( ( X.zx / Y.zx ) - tmp.zx ) <= 1e-5f && Imath::Math::fabs( ( X.zy / Y.zy ) - tmp.zy ) <= 1e-5f ); tmp = X; tmp += Y; assert( Imath::Math::fabs( ( X.xy + Y.xy ) - tmp.xy ) <= epsilon && Imath::Math::fabs( ( X.xz + Y.xz ) - tmp.xz ) <= epsilon && Imath::Math::fabs( ( X.yz + Y.yz ) - tmp.yz ) <= epsilon && Imath::Math::fabs( ( X.yx + Y.yx ) - tmp.yx ) <= epsilon && Imath::Math::fabs( ( X.zx + Y.zx ) - tmp.zx ) <= epsilon && Imath::Math::fabs( ( X.zy + Y.zy ) - tmp.zy ) <= epsilon ); tmp = X; tmp -= Y; assert( Imath::Math::fabs( ( X.xy - Y.xy ) - tmp.xy ) <= epsilon && Imath::Math::fabs( ( X.xz - Y.xz ) - tmp.xz ) <= epsilon && Imath::Math::fabs( ( X.yz - Y.yz ) - tmp.yz ) <= epsilon && Imath::Math::fabs( ( X.yx - Y.yx ) - tmp.yx ) <= epsilon && Imath::Math::fabs( ( X.xz - Y.xz ) - tmp.xz ) <= epsilon && Imath::Math::fabs( ( X.yz - Y.yz ) - tmp.yz ) <= epsilon ); tmp = X; tmp *= Y; assert( Imath::Math::fabs( ( X.xy * Y.xy ) - tmp.xy ) <= epsilon && Imath::Math::fabs( ( X.xz * Y.xz ) - tmp.xz ) <= epsilon && Imath::Math::fabs( ( X.yz * Y.yz ) - tmp.yz ) <= epsilon && Imath::Math::fabs( ( X.yx * Y.yx ) - tmp.yx ) <= epsilon && Imath::Math::fabs( ( X.zx * Y.zx ) - tmp.zx ) <= epsilon && Imath::Math::fabs( ( X.zy * Y.zy ) - tmp.zy ) <= epsilon ); tmp = X; tmp /= Y; // // epsilon doesn't work here. // assert( Imath::Math::fabs( ( X.xy / Y.xy ) - tmp.xy ) <= 1e-5f && Imath::Math::fabs( ( X.xz / Y.xz ) - tmp.xz ) <= 1e-5f && Imath::Math::fabs( ( X.yz / Y.yz ) - tmp.yz ) <= 1e-5f && Imath::Math::fabs( ( X.yx / Y.yx ) - tmp.yx ) <= 1e-5f && Imath::Math::fabs( ( X.zx / Y.zx ) - tmp.zx ) <= 1e-5f && Imath::Math::fabs( ( X.zy / Y.zy ) - tmp.zy ) <= 1e-5f ); cout << "ok\n" << endl; }