/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2003, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #include #include #include using namespace std; namespace Glut { // static Glut & Glut::theGlutContext () { static Glut theGlut; return theGlut; } // static void Glut::kbHandler (unsigned char key, int x, int y) { int id = glutGetWindow (); theGlutContext ()._win[id]->keyboard (key, x, y); } // static void Glut::idleHandler () { int id = glutGetWindow (); theGlutContext ()._win[id]->idle (); } // static void Glut::displayHandler () { int id = glutGetWindow (); theGlutContext ()._win[id]->display (); } Glut::Glut () { // // Fake args. // int glutArgc = 1; char * glutArgv[] = {"GlutApp", 0}; glutInit (&glutArgc, glutArgv); glutInitDisplayMode (GLUT_RGBA | GLUT_DOUBLE); } Glut::~Glut () { for (map::const_iterator i = _win.begin (); i != _win.end (); ++i) delete i->second; } void Glut::addWindow (Window * win) { const Imath::V2i & dim = win->dim (); glutInitWindowSize (dim.x, dim.y); int id = glutCreateWindow (win->name ()); win->init (); // // Register the global context's handlers for this window. // The global context's handlers route the request to the // proper window. // glutKeyboardFunc (Glut::kbHandler); glutIdleFunc (Glut::idleHandler); glutDisplayFunc (Glut::displayHandler); _win[id] = win; } void Glut::run () const { glutMainLoop (); } } // namespace Glut