// // Project: DX9 "Omnidirectional Shadow Mapping" Demo // material { version 97 effect "DefaultPhong.fx" ambient { 0.0f 0.0f 0.0f 255.0f } diffuse { 140.0f 140.0f 140.0f 255.0f } specular { 180.0f 180.0f 180.0f 255.0f } emissive { 0.0f 0.0f 0.0f 255.0f } power "16.0f" diffusemap "Fabric_01.jpg" specularmap "Fabric_01_Spec.jpg" normalmap "Fabric_01_DOT3.jpg" } // end of file