// // Project: DX9 "Omnidirectional Shadow Mapping" Demo // material { version 97 effect "DefaultHair.fx" ambient { 0.0f 0.0f 0.0f 250.0f } diffuse { 140.0f 140.0f 140.0f 250.0f } specular { 0.0f 0.0f 0.0f 250.0f } emissive { 0.0f 0.0f 0.0f 250.0f } power "16.0f" bumpscale "2.5f" diffusemap "Hair_01.tga" specularmap "Hair_01_Spec.jpg" normalmap "Hair_01_DOT3.jpg" alphatexture 1 } // end of file