// // Project: DX9 "Omnidirectional Shadow Mapping" Demo // material { version 97 effect "DefaultBlinn.fx" ambient { 0.0f 0.0f 0.0f 255.0f } diffuse { 70.0f 70.0f 70.0f 255.0f } specular { 240.0f 240.0f 240.0f 255.0f } emissive { 0.0f 0.0f 0.0f 255.0f } diffusemap "Hook_03.jpg" specularmap "Stone_01_Spec.jpg" normalmap "Stone_01_DOT3.jpg" } // end of file