// // Project: DX9 "Omnidirectional Shadow Mapping" Demo // material { version 97 effect "DefaultBlinnDiffuseOnly.fx" diffuse { 120.0f 120.0f 120.0f 255.0f } bumpscale "2.5f" diffusemap "Stone_04.jpg" normalmap "Stone_04_DOT3.jpg" } // end of file