// // Project: DX9 "Omnidirectional Shadow Mapping" Demo // material { version 97 effect "DefaultSkin.fx" ambient { 0.0f 0.0f 0.0f 255.0f } diffuse { 150.0f 150.0f 150.0f 255.0f } specular { 70.0f 70.0f 70.0f 255.0f } emissive { 0.0f 0.0f 0.0f 255.0f } power "16.0f" diffusemap "Teeth.jpg" specularmap "DefaultSpecular.fx" normalmap "Teeth_DOT3.jpg" } // end of file