// // Project: DX9 "Omnidirectional Shadow Mapping" Demo // material { version 97 effect "DefaultBlinnDiffuseOnly.fx" diffuse { 120.0f 120.0f 120.0f 255.0f } power "16.0f" bumpscale "1.5f" diffusemap "Wood_01.jpg" normalmap "Wood_01_DOT3.jpg" } // end of file