Texture Tools Version Information
Version 6.54
Fixed bug introduced in 6.53 with full file name paths
Version 6.53
Fixed rescale bug for black and white images
Update to work with Photoshop CS
Version 6.52
Fixed defaults getting overwritten
Added subrect compression for nvDXTLib
Version 6.50
Fixed profile saving/loading bugs
Fixed dialog ownership
Fixed Existing MIP number bug
Version 6.39
Fixed MIP map selection radio buttons. The radio button was disconnected.
Version 6.37
Fixed Unsharp parameters from being reset
Fixed bug: Error diffusion was not being enabled
Next up: Add Tool Tips
Version 6.31
Major change in the user interface. Organized major section into logical groups.
Added error diffusion in Image Options
Added .png support to nvdxt.exe
Version 6.22
Fixed bug where user specified width was always overridding MIP map filtering creation
Added MIP maps to volume textures
Added texture format (2D, cube map or volume) to profiles
Added Object Space and Tangent Space Normal Map compression improvements
Still working on compression for Object Space Normals.
Known bugs/issues
Preview cube maps and volume textures does not function
Window focus gets lost when previews are used.
Double selections sometime are required.
Warpsharp is disabled and does nothing
When using lighting for normal maps, bumps may look reversed because the position of the light.
When showing differences and lighting is enabled, difference is not difference in lighting
Version 6.20
Improved normal map DXT compression again
Added Volume Textures. No MIP maps, 8888 mode only.
Each slice must be square, and you can have any non power of two depth. 256x256x8 for example.
Option to disable MIP map generation for preview only
Added GetDXTVersion() to nvdxt_options.h so you can see version info directly.
Version is 6.18
Added profile directory and combo box to select all profiles in that directory
Version is 6.17
Added 2D Preview window.
LMB to move, RMB up/down to scale.
Alpha Blending can be used for 2D Preview
Improved normal map DXT compression again
Added new sharpening enhancements
Can be used in conjunction with Blur factor setting in Filtering Settings
Custom Filtering (5x5) kernel can be created. Select Custom Sharpening and modify the 5x5 filter in the Custom dialog
WarpSharp is currently disabled, I cannot get good results yet.
XSharp and UnSharp Mask can be customized in the Custom Dialog
Adding Lighting for Normal Map 3D Preview
Added Profiles to Save and Load Settings
Version 6.05
Added aribitrary size to non-DXT .dds files
Fixed grey scale bug (grey scale was not always selected)
Improved normal map DXT compression.
DXT Library
you can get the version info from the routine:
char * GetDXTCVersion() { return "Version 6.05";}
removed all libraries except dxtlib
Add Visual Studio 6, due to popular demand
Added extra void * pointer to callback
reduced size of library
-Doug Rogers
NVIDIA Developer Releations