#include <NBF.h>
Public Attributes | |
float | weight |
Specifies a weight factor to be applied to the initial vertices and normals of the actual skin. More... | |
uint_t | animation |
Specifies the file offset to the animation to be applied to the initial vertices and normals of the actual skin. More... |
Bones need to be considered in conjunction with the skin_t structure.
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Specifies a weight factor to be applied to the initial vertices and normals of the actual skin.
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Specifies the file offset to the animation to be applied to the initial vertices and normals of the actual skin.
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