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skin_t Struct Reference

The skin_t structure specifies how a skin is stored in a .NBF file. More...

#include <NBF.h>

List of all members.

Public Attributes

uint_t numBones
 Specifies the number of bones describing the actual skin. More...

uint_t bones
 Specifies the file offset to the bones describing the actual skin. The way bones are stored in a .NBF file is specified by the bone_t structure. More...

float3_t vertex
 Specifies the initial vertex for the actual skin. More...

float3_t normal
 Specifies the initial normal for the actual skin. More...


Detailed Description

The skin_t structure specifies how a skin is stored in a .NBF file.

Skins need to be considered in conjunction with NBFSkinnedTriangles objects.


Member Data Documentation

uint_t skin_t::numBones
 

Specifies the number of bones describing the actual skin.

uint_t skin_t::bones
 

Specifies the file offset to the bones describing the actual skin. The way bones are stored in a .NBF file is specified by the bone_t structure.

float3_t skin_t::vertex
 

Specifies the initial vertex for the actual skin.

float3_t skin_t::normal
 

Specifies the initial normal for the actual skin.


The documentation for this struct was generated from the following file:
Generated on Tue Mar 1 13:20:20 2005 for NVSGSDK by NVIDIA