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nvgl::GLContext Member List

This is the complete list of members for nvgl::GLContext, including all inherited members.
GLAccum(GLenum op, GLfloat value)nvgl::GLContext [friend]
GLActiveTexture(GLenum texture)nvgl::GLContext [friend]
GLAddTextureFileForLookup (defined in nvgl::GLContext)nvgl::GLContext [friend]
GLAlphaFunc(GLenum func, GLclampf ref)nvgl::GLContext [friend]
GLAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)nvgl::GLContext [friend]
GLArrayElement(GLint i)nvgl::GLContext [friend]
GLBegin(GLenum mode)nvgl::GLContext [friend]
GLBeginOcclusionQuery(GLuint id)nvgl::GLContext [friend]
GLBindBufferARB(GLenum target, GLuint id)nvgl::GLContext [friend]
GLBindProgram(GLenum target, GLuint id)nvgl::GLContext [friend]
GLBindTexture(GLenum target, GLuint texture)nvgl::GLContext [friend]
GLBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)nvgl::GLContext [friend]
GLBlendFunc(GLenum sfactor, GLenum dfactor)nvgl::GLContext [friend]
GLBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)nvgl::GLContext [friend]
GLBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)nvgl::GLContext [friend]
GLCallList(GLuint list)nvgl::GLContext [friend]
GLCallLists(GLsizei n, GLenum type, const GLvoid *lists)nvgl::GLContext [friend]
GLCgFXFreeDevice (defined in nvgl::GLContext)nvgl::GLContext [friend]
GLCgFXSetDevice (defined in nvgl::GLContext)nvgl::GLContext [friend]
GLClear(GLbitfield mask)nvgl::GLContext [friend]
GLClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)nvgl::GLContext [friend]
GLClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)nvgl::GLContext [friend]
GLClearDepth(GLclampd depth)nvgl::GLContext [friend]
GLClearIndex(GLfloat c)nvgl::GLContext [friend]
GLClearStencil(GLint s)nvgl::GLContext [friend]
GLClientActiveTexture(GLenum texture)nvgl::GLContext [friend]
GLClipPlane(GLenum plane, const GLdouble *equation)nvgl::GLContext [friend]
GLColor3b(GLbyte red, GLbyte green, GLbyte blue)nvgl::GLContext [friend]
GLColor3d(GLdouble red, GLdouble green, GLdouble blue)nvgl::GLContext [friend]
GLColor3f(GLfloat red, GLfloat green, GLfloat blue)nvgl::GLContext [friend]
GLColor3fv(const GLfloat *v)nvgl::GLContext [friend]
GLColor3i(GLint red, GLint green, GLint blue)nvgl::GLContext [friend]
GLColor3s(GLshort red, GLshort green, GLshort blue)nvgl::GLContext [friend]
GLColor3ub(GLubyte red, GLubyte green, GLubyte blue)nvgl::GLContext [friend]
GLColor3ui(GLuint red, GLuint green, GLuint blue)nvgl::GLContext [friend]
GLColor3us(GLushort red, GLushort green, GLushort blue)nvgl::GLContext [friend]
GLColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)nvgl::GLContext [friend]
GLColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)nvgl::GLContext [friend]
GLColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)nvgl::GLContext [friend]
GLColor4i(GLint red, GLint green, GLint blue, GLint alpha)nvgl::GLContext [friend]
GLColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)nvgl::GLContext [friend]
GLColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)nvgl::GLContext [friend]
GLColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)nvgl::GLContext [friend]
GLColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)nvgl::GLContext [friend]
GLColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)nvgl::GLContext [friend]
GLColorMaterial(GLenum face, GLenum mode)nvgl::GLContext [friend]
GLColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)nvgl::GLContext [friend]
GLCompressedTexImage1D(GLenum target, int level, GLenum internalformat, GLsizei width, int border, GLsizei imageSize, const void *data)nvgl::GLContext [friend]
GLCompressedTexImage2D(GLenum target, int level, GLenum internalformat, GLsizei width, GLsizei height, int border, GLsizei imageSize, const void *data)nvgl::GLContext [friend]
GLCompressedTexImage3D(GLenum target, int level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, int border, GLsizei imageSize, const void *data)nvgl::GLContext [friend]
GLCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)nvgl::GLContext [friend]
GLCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)nvgl::GLContext [friend]
GLCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)nvgl::GLContext [friend]
GLCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)nvgl::GLContext [friend]
GLCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)nvgl::GLContext [friend]
GLCullFace(GLenum mode)nvgl::GLContext [friend]
GLDeleteBuffersARB(GLsizei n, const GLuint *buffers)nvgl::GLContext [friend]
GLDeleteLists(GLuint list, GLsizei range)nvgl::GLContext [friend]
GLDeleteOcclusionQueries(GLsizei n, const GLuint *ids)nvgl::GLContext [friend]
GLDeletePrograms(GLsizei n, const GLuint *ids)nvgl::GLContext [friend]
GLDeleteQueries(GLsizei n, const GLuint *ids)nvgl::GLContext [friend]
GLDeleteTextures(GLsizei n, const GLuint *textures)nvgl::GLContext [friend]
GLDepthFunc(GLenum func)nvgl::GLContext [friend]
GLDepthMask(GLboolean flag)nvgl::GLContext [friend]
GLDepthRange(GLclampd znear, GLclampd zfar)nvgl::GLContext [friend]
GLDisable(GLenum cap)nvgl::GLContext [friend]
GLDisableClientState(GLenum array)nvgl::GLContext [friend]
GLDrawArrays(GLenum mode, GLint first, GLsizei count)nvgl::GLContext [friend]
GLDrawBuffer(GLenum mode)nvgl::GLContext [friend]
GLDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)nvgl::GLContext [friend]
GLDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)nvgl::GLContext [friend]
GLDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)nvgl::GLContext [friend]
GLEdgeFlag(GLboolean flag)nvgl::GLContext [friend]
GLEdgeFlagPointer(GLsizei stride, const GLboolean *pointer)nvgl::GLContext [friend]
GLEdgeFlagv(const GLboolean *flag)nvgl::GLContext [friend]
GLEnable(GLenum cap)nvgl::GLContext [friend]
GLEnableClientState(GLenum array)nvgl::GLContext [friend]
GLEnd(void)nvgl::GLContext [friend]
GLEndList(void)nvgl::GLContext [friend]
GLEndOcclusionQuery(void)nvgl::GLContext [friend]
GLEvalCoord1d(GLdouble u)nvgl::GLContext [friend]
GLEvalCoord1f(GLfloat u)nvgl::GLContext [friend]
GLEvalCoord2d(GLdouble u, GLdouble v)nvgl::GLContext [friend]
GLEvalCoord2f(GLfloat u, GLfloat v)nvgl::GLContext [friend]
GLEvalMesh1(GLenum mode, GLint i1, GLint i2)nvgl::GLContext [friend]
GLEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)nvgl::GLContext [friend]
GLEvalPoint1(GLint i)nvgl::GLContext [friend]
GLEvalPoint2(GLint i, GLint j)nvgl::GLContext [friend]
GLFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)nvgl::GLContext [friend]
GLFinish(void)nvgl::GLContext [friend]
GLFlush(void)nvgl::GLContext [friend]
GLFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)nvgl::GLContext [friend]
GLFogf(GLenum pname, GLfloat param)nvgl::GLContext [friend]
GLFogfv(GLenum pname, const GLfloat *params)nvgl::GLContext [friend]
GLFogi(GLenum pname, GLint param)nvgl::GLContext [friend]
GLFogiv(GLenum pname, const GLint *params)nvgl::GLContext [friend]
GLFrontFace(GLenum mode)nvgl::GLContext [friend]
GLFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)nvgl::GLContext [friend]
GLGenBuffersARB(GLsizei n, GLuint *buffers)nvgl::GLContext [friend]
GLGenLists(GLsizei range)nvgl::GLContext [friend]
GLGenOcclusionQueries(GLsizei n, GLuint *ids)nvgl::GLContext [friend]
GLGenPrograms(GLsizei n, GLuint *ids)nvgl::GLContext [friend]
GLGenQueries(GLsizei n, GLuint *ids)nvgl::GLContext [friend]
GLGenTextures(GLsizei n, GLuint *textures)nvgl::GLContext [friend]
GLGetBooleanv(GLenum pname, GLboolean *params)nvgl::GLContext [friend]
GLGetClipPlane(GLenum plane, GLdouble *equation)nvgl::GLContext [friend]
GLGetDoublev(GLenum pname, GLdouble *params)nvgl::GLContext [friend]
GLGetFloatv(GLenum pname, GLfloat *params)nvgl::GLContext [friend]
GLGetIntegerv(GLenum pname, GLint *params)nvgl::GLContext [friend]
GLGetLightfv(GLenum light, GLenum pname, GLfloat *params)nvgl::GLContext [friend]
GLGetLightiv(GLenum light, GLenum pname, GLint *params)nvgl::GLContext [friend]
GLGetMapdv(GLenum target, GLenum query, GLdouble *v)nvgl::GLContext [friend]
GLGetMapfv(GLenum target, GLenum query, GLfloat *v)nvgl::GLContext [friend]
GLGetMapiv(GLenum target, GLenum query, GLint *v)nvgl::GLContext [friend]
GLGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)nvgl::GLContext [friend]
GLGetMaterialiv(GLenum face, GLenum pname, GLint *params)nvgl::GLContext [friend]
GLGetMaxTexCoords (defined in nvgl::GLContext)nvgl::GLContext [friend]
GLGetMaxTexUnits (defined in nvgl::GLContext)nvgl::GLContext [friend]
GLGetOcclusionQueryuiv(GLuint id, GLenum pname, GLuint *params)nvgl::GLContext [friend]
GLGetPixelMapfv(GLenum map, GLfloat *values)nvgl::GLContext [friend]
GLGetPixelMapuiv(GLenum map, GLuint *values)nvgl::GLContext [friend]
GLGetPixelMapusv(GLenum map, GLushort *values)nvgl::GLContext [friend]
GLGetPointerv(GLenum pname, GLvoid **params)nvgl::GLContext [friend]
GLGetPolygonStipple(GLubyte *mask)nvgl::GLContext [friend]
GLGetString(GLenum name)nvgl::GLContext [friend]
GLGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)nvgl::GLContext [friend]
GLGetTexEnviv(GLenum target, GLenum pname, GLint *params)nvgl::GLContext [friend]
GLGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)nvgl::GLContext [friend]
GLGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)nvgl::GLContext [friend]
GLGetTexGeniv(GLenum coord, GLenum pname, GLint *params)nvgl::GLContext [friend]
GLGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)nvgl::GLContext [friend]
GLGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)nvgl::GLContext [friend]
GLGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)nvgl::GLContext [friend]
GLGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)nvgl::GLContext [friend]
GLGetTexParameteriv(GLenum target, GLenum pname, GLint *params)nvgl::GLContext [friend]
GLHint(GLenum target, GLenum mode)nvgl::GLContext [friend]
GLIndexd(GLdouble c)nvgl::GLContext [friend]
GLIndexf(GLfloat c)nvgl::GLContext [friend]
GLIndexi(GLint c)nvgl::GLContext [friend]
GLIndexMask(GLuint mask)nvgl::GLContext [friend]
GLIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)nvgl::GLContext [friend]
GLIndexs(GLshort c)nvgl::GLContext [friend]
GLIndexub(GLubyte c)nvgl::GLContext [friend]
GLInitNames(void)nvgl::GLContext [friend]
GLInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)nvgl::GLContext [friend]
GLIsBufferARB(GLuint name)nvgl::GLContext [friend]
GLIsEnabled(GLenum cap)nvgl::GLContext [friend]
GLIsExtensionAvailable(const std::string &extension)nvgl::GLContext [friend]
GLIsExtensionExported(const std::string &extension)nvgl::GLContext [friend]
GLIsList(GLuint list)nvgl::GLContext [friend]
GLIsOcclusionQuery(GLuint id)nvgl::GLContext [friend]
GLIsProgram(GLuint id)nvgl::GLContext [friend]
GLIsQuery(GLuint id)nvgl::GLContext [friend]
GLIsTexture(GLuint texture)nvgl::GLContext [friend]
GLLightf(GLenum light, GLenum pname, GLfloat param)nvgl::GLContext [friend]
GLLightfv(GLenum light, GLenum pname, const GLfloat *params)nvgl::GLContext [friend]
GLLighti(GLenum light, GLenum pname, GLint param)nvgl::GLContext [friend]
GLLightiv(GLenum light, GLenum pname, GLint *params)nvgl::GLContext [friend]
GLLightModelf(GLenum pname, GLfloat param)nvgl::GLContext [friend]
GLLightModelfv(GLenum pname, const GLfloat *params)nvgl::GLContext [friend]
GLLightModeli(GLenum pname, GLint param)nvgl::GLContext [friend]
GLLightModeliv(GLenum pname, const GLint *params)nvgl::GLContext [friend]
GLLineStipple(GLint factor, GLushort pattern)nvgl::GLContext [friend]
GLLineWidth(GLfloat width)nvgl::GLContext [friend]
GLListBase(GLuint base)nvgl::GLContext [friend]
GLLoadIdentity(void)nvgl::GLContext [friend]
GLLoadMatrixd(const GLdouble *m)nvgl::GLContext [friend]
GLLoadMatrixf(const GLfloat *m)nvgl::GLContext [friend]
GLLoadName(GLuint name)nvgl::GLContext [friend]
GLLoadProgram(GLenum target, GLuint id, GLsizei len, const GLubyte *program)nvgl::GLContext [friend]
GLLogicOp(GLenum opcode)nvgl::GLContext [friend]
GLLookupTexture (defined in nvgl::GLContext)nvgl::GLContext [friend]
GLMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)nvgl::GLContext [friend]
GLMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)nvgl::GLContext [friend]
GLMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)nvgl::GLContext [friend]
GLMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)nvgl::GLContext [friend]
GLMapBufferARB(GLenum target, GLenum access)nvgl::GLContext [friend]
GLMapGrid1d(GLint un, GLdouble u1, GLdouble u2)nvgl::GLContext [friend]
GLMapGrid1f(GLint un, GLfloat u1, GLfloat u2)nvgl::GLContext [friend]
GLMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)nvgl::GLContext [friend]
GLMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)nvgl::GLContext [friend]
GLMaterialf(GLenum face, GLenum pname, const GLfloat param)nvgl::GLContext [friend]
GLMaterialfv(GLenum face, GLenum pname, const GLfloat *params)nvgl::GLContext [friend]
GLMateriali(GLenum face, GLenum pname, const GLint param)nvgl::GLContext [friend]
GLMaterialiv(GLenum face, GLenum pname, const GLint *params)nvgl::GLContext [friend]
GLMatrixMode(GLenum mode)nvgl::GLContext [friend]
GLMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)nvgl::GLContext [friend]
GLMultiTexCoord2f(GLenum texture, GLfloat tx, GLfloat ty)nvgl::GLContext [friend]
GLMultMatrixd(const GLdouble *m)nvgl::GLContext [friend]
GLMultMatrixf(const GLfloat *m)nvgl::GLContext [friend]
GLNewList(GLuint list, GLenum mode)nvgl::GLContext [friend]
GLNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)nvgl::GLContext [friend]
GLNormal3bv(const GLbyte *v)nvgl::GLContext [friend]
GLNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)nvgl::GLContext [friend]
GLNormal3dv(const GLdouble *v)nvgl::GLContext [friend]
GLNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)nvgl::GLContext [friend]
GLNormal3fv(const GLfloat *v)nvgl::GLContext [friend]
GLNormal3i(GLint nx, GLint ny, GLint nz)nvgl::GLContext [friend]
GLNormal3iv(const GLint *v)nvgl::GLContext [friend]
GLNormal3s(GLshort nx, GLshort ny, GLshort nz)nvgl::GLContext [friend]
GLNormal3sv(const GLshort *v)nvgl::GLContext [friend]
GLNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)nvgl::GLContext [friend]
GLOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)nvgl::GLContext [friend]
GLPassThrough(GLfloat token)nvgl::GLContext [friend]
GLPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)nvgl::GLContext [friend]
GLPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)nvgl::GLContext [friend]
GLPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)nvgl::GLContext [friend]
GLPixelStoref(GLenum pname, GLfloat param)nvgl::GLContext [friend]
GLPixelStorei(GLenum pname, GLint param)nvgl::GLContext [friend]
GLPixelTransferf(GLenum pname, GLfloat param)nvgl::GLContext [friend]
GLPixelTransferi(GLenum pname, GLint param)nvgl::GLContext [friend]
GLPixelZoom(GLfloat xfactor, GLfloat yfactor)nvgl::GLContext [friend]
GLPointSize(GLfloat size)nvgl::GLContext [friend]
GLPolygonMode(GLenum face, GLenum mode)nvgl::GLContext [friend]
GLPolygonOffset(GLfloat factor, GLfloat units)nvgl::GLContext [friend]
GLPolygonStipple(const GLubyte *mask)nvgl::GLContext [friend]
GLPopAttrib(void)nvgl::GLContext [friend]
GLPopClientAttrib(void)nvgl::GLContext [friend]
GLPopMatrix(void)nvgl::GLContext [friend]
GLPopName(void)nvgl::GLContext [friend]
GLPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)nvgl::GLContext [friend]
GLProgramNamedParameter4f(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)nvgl::GLContext [friend]
GLPushAttrib(GLbitfield mask)nvgl::GLContext [friend]
GLPushClientAttrib(GLbitfield mask)nvgl::GLContext [friend]
GLPushMatrix(void)nvgl::GLContext [friend]
GLPushName(GLuint name)nvgl::GLContext [friend]
GLRasterPos2d(GLdouble x, GLdouble y)nvgl::GLContext [friend]
GLRasterPos2f(GLfloat x, GLfloat y)nvgl::GLContext [friend]
GLRasterPos2i(GLint x, GLint y)nvgl::GLContext [friend]
GLRasterPos2s(GLshort x, GLshort y)nvgl::GLContext [friend]
GLRasterPos3d(GLdouble x, GLdouble y, GLdouble z)nvgl::GLContext [friend]
GLRasterPos3f(GLfloat x, GLfloat y, GLfloat z)nvgl::GLContext [friend]
GLRasterPos3i(GLint x, GLint y, GLint z)nvgl::GLContext [friend]
GLRasterPos3s(GLshort x, GLshort y, GLshort z)nvgl::GLContext [friend]
GLRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)nvgl::GLContext [friend]
GLRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)nvgl::GLContext [friend]
GLRasterPos4i(GLint x, GLint y, GLint z, GLint w)nvgl::GLContext [friend]
GLRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)nvgl::GLContext [friend]
GLReadBuffer(GLenum mode)nvgl::GLContext [friend]
GLReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)nvgl::GLContext [friend]
GLRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)nvgl::GLContext [friend]
GLRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)nvgl::GLContext [friend]
GLRecti(GLint x1, GLint y1, GLint x2, GLint y2)nvgl::GLContext [friend]
GLRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)nvgl::GLContext [friend]
GLRemoveTextureFileFromLookup (defined in nvgl::GLContext)nvgl::GLContext [friend]
GLRenderMode(GLenum mode)nvgl::GLContext [friend]
GLRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)nvgl::GLContext [friend]
GLRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)nvgl::GLContext [friend]
GLScaled(GLdouble x, GLdouble y, GLdouble z)nvgl::GLContext [friend]
GLScalef(GLfloat x, GLfloat y, GLfloat z)nvgl::GLContext [friend]
GLScissor(GLint x, GLint y, GLsizei width, GLsizei height)nvgl::GLContext [friend]
GLSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)nvgl::GLContext [friend]
GLSelectBuffer(GLsizei size, GLuint *buffer)nvgl::GLContext [friend]
GLSetWindowStereoMode(GLboolean displayMode)nvgl::GLContext [friend]
GLShadeModel(GLenum mode)nvgl::GLContext [friend]
GLStencilFunc(GLenum func, GLint ref, GLuint mask)nvgl::GLContext [friend]
GLStencilMask(GLuint mask)nvgl::GLContext [friend]
GLStencilOp(GLenum fail, GLenum zfail, GLenum zpass)nvgl::GLContext [friend]
GLTexCoord1d(GLdouble s)nvgl::GLContext [friend]
GLTexCoord1f(GLfloat s)nvgl::GLContext [friend]
GLTexCoord1i(GLint s)nvgl::GLContext [friend]
GLTexCoord1s(GLshort s)nvgl::GLContext [friend]
GLTexCoord2d(GLdouble s, GLdouble t)nvgl::GLContext [friend]
GLTexCoord2f(GLfloat s, GLfloat t)nvgl::GLContext [friend]
GLTexCoord2fv(const GLfloat *v)nvgl::GLContext [friend]
GLTexCoord2i(GLint s, GLint t)nvgl::GLContext [friend]
GLTexCoord2s(GLshort s, GLshort t)nvgl::GLContext [friend]
GLTexCoord3d(GLdouble s, GLdouble t, GLdouble r)nvgl::GLContext [friend]
GLTexCoord3f(GLfloat s, GLfloat t, GLfloat r)nvgl::GLContext [friend]
GLTexCoord3i(GLint s, GLint t, GLint r)nvgl::GLContext [friend]
GLTexCoord3s(GLshort s, GLshort t, GLshort r)nvgl::GLContext [friend]
GLTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)nvgl::GLContext [friend]
GLTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)nvgl::GLContext [friend]
GLTexCoord4i(GLint s, GLint t, GLint r, GLint q)nvgl::GLContext [friend]
GLTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)nvgl::GLContext [friend]
GLTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)nvgl::GLContext [friend]
GLTexEnvf(GLenum target, GLenum pname, GLfloat param)nvgl::GLContext [friend]
GLTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)nvgl::GLContext [friend]
GLTexEnvi(GLenum target, GLenum pname, GLint param)nvgl::GLContext [friend]
GLTexEnviv(GLenum target, GLenum pname, const GLint *params)nvgl::GLContext [friend]
GLTexGend(GLenum coord, GLenum pname, GLdouble param)nvgl::GLContext [friend]
GLTexGenf(GLenum coord, GLenum pname, GLfloat param)nvgl::GLContext [friend]
GLTexGenfv(GLenum coord, GLenum pname, const GLfloat *param)nvgl::GLContext [friend]
GLTexGeni(GLenum coord, GLenum pname, GLint param)nvgl::GLContext [friend]
GLTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)nvgl::GLContext [friend]
GLTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)nvgl::GLContext [friend]
GLTexImage3D(GLenum target, int level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, int border, GLenum format, GLenum type, const void *pixels)nvgl::GLContext [friend]
GLTexParameterf(GLenum target, GLenum pname, GLfloat param)nvgl::GLContext [friend]
GLTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)nvgl::GLContext [friend]
GLTexParameteri(GLenum target, GLenum pname, GLint param)nvgl::GLContext [friend]
GLTexParameteriv(GLenum target, GLenum pname, const GLint *params)nvgl::GLContext [friend]
GLTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)nvgl::GLContext [friend]
GLTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)nvgl::GLContext [friend]
GLTranslated(GLdouble x, GLdouble y, GLdouble z)nvgl::GLContext [friend]
GLTranslatef(GLfloat x, GLfloat y, GLfloat z)nvgl::GLContext [friend]
GLUnmapBufferARB(GLenum target)nvgl::GLContext [friend]
GLVertex2d(GLdouble x, GLdouble y)nvgl::GLContext [friend]
GLVertex2f(GLfloat x, GLfloat y)nvgl::GLContext [friend]
GLVertex2i(GLint x, GLint y)nvgl::GLContext [friend]
GLVertex2s(GLshort x, GLshort y)nvgl::GLContext [friend]
GLVertex3d(GLdouble x, GLdouble y, GLdouble z)nvgl::GLContext [friend]
GLVertex3f(GLfloat x, GLfloat y, GLfloat z)nvgl::GLContext [friend]
GLVertex3fv(const GLfloat *v)nvgl::GLContext [friend]
GLVertex3i(GLint x, GLint y, GLint z)nvgl::GLContext [friend]
GLVertex3s(GLshort x, GLshort y, GLshort z)nvgl::GLContext [friend]
GLVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)nvgl::GLContext [friend]
GLVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)nvgl::GLContext [friend]
GLVertex4i(GLint x, GLint y, GLint z, GLint w)nvgl::GLContext [friend]
GLVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)nvgl::GLContext [friend]
GLVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)nvgl::GLContext [friend]
GLViewport(GLint x, GLint y, GLsizei width, GLsizei height)nvgl::GLContext [friend]
m_fontFaceMode (defined in nvgl::GLContext)nvgl::GLContext
m_glFunctionsnvgl::GLContext

Generated on Tue Mar 1 13:20:21 2005 for NVSGSDK by NVIDIA