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nvsg::ViewState Member List

This is the complete list of members for nvsg::ViewState, including all inherited members.
addRef() constnvutil::RCObject [inline]
clearCullTree(void) constnvsg::ViewState
clone() constnvsg::ViewState
create()nvsg::ViewState [static]
doneReading(void) constnvsg::ViewState [inline]
doneWriting(void) constnvsg::ViewState [inline]
getAnimationFrame(void) constnvsg::ViewState [inline]
getCamera(void) constnvsg::ViewState [inline]
getCullTree(void) constnvsg::ViewState [inline]
IAllocator()nvutil::IAllocator [inline]
isAnimating(void) constnvsg::ViewState [inline]
isShareable() constnvutil::RCObject [inline]
isShared() constnvutil::RCObject [inline]
isStereo(void) constnvsg::ViewState [inline]
markUnshareable()nvutil::RCObject [inline]
operator delete(void *p, size_t size)nvutil::IAllocator [inline]
operator new(size_t size)nvutil::IAllocator [inline]
operator new(size_t size, void *p)nvutil::IAllocator [inline]
nvutil::RCObject::operator=(const RCObject &rhs)nvutil::RCObject [inline, protected]
RCObject()nvutil::RCObject [inline]
RCObject(const RCObject &rhs)nvutil::RCObject [inline, protected]
removeRef() constnvutil::RCObject [inline]
setAnimation(bool state)nvsg::ViewState [inline]
setAnimationFrame(size_t frame)nvsg::ViewState [inline]
setCamera(const Camera *pCamera)nvsg::ViewState [inline]
setCullTree(const CullData *cullTree)nvsg::ViewState [inline]
setStereo(bool state)nvsg::ViewState [inline]
theAllocator typedefnvutil::IAllocator
ViewState(void)nvsg::ViewState [protected]
ViewState(const ViewState &rhs)nvsg::ViewState [protected]
waitToRead(size_t milliseconds=0xFFFFFFFF) constnvsg::ViewState [inline]
waitToWrite(size_t milliseconds=0xFFFFFFFF) constnvsg::ViewState [inline]
~IAllocator()nvutil::IAllocator [inline, virtual]
~RCObject()nvutil::RCObject [inline, protected, virtual]
~ViewState(void)nvsg::ViewState [protected, virtual]

Generated on Tue Mar 1 13:20:35 2005 for NVSGSDK by NVIDIA