#include <NBF.h>
Inheritance diagram for NBFGeoSet:
Public Attributes | |
uint_t | numVertices |
Specifies the number of contained vertices. More... | |
uint_t | vertices |
Specifies the file offset to the vertices. Vertices are stored as float3_t. More... | |
uint_t | numNormals |
Specifies the number of contained normals. More... | |
uint_t | normals |
Specifies the file offset to the normals. Normals are stored as float3_t. More... | |
uint_t | numTexCoordsSets |
Specifies the number of contained texture coordinate sets. More... | |
uint_t | texCoordsSets |
Specifies the file offset to the texture coordinate sets. Texture coordinate sets are stored using the texCoordSet_t type. More... | |
uint_t | numColors |
Specifies the number of contained primary colors. More... | |
uint_t | colorDim |
Specifies the dimension, in terms of float, used for the primary colors. Colors can be either three or four dimensional. More... | |
uint_t | colors |
Specifies the file offset to the primary colors. In conformity to the color's dimension, colors are stored as float3_t or float4_t respectively. More... | |
uint_t | numSecondaryColors |
Specifies the number of contained secondary colors. More... | |
uint_t | secondaryColorDim |
Specifies the dimension, in terms of float, used for the secondary colors. Colors can be either three or four dimensional. More... | |
uint_t | secondaryColors |
Specifies the file offset to the secondary colors. In conformity to the color's dimension, colors are stored as float3_t or float4_t respectively. More... | |
uint_t | numFogCoords |
Specifies the number of contained fog coordinates. More... | |
uint_t | fogCoords |
Specifies the file offset to the fog coordinates. Fog coordinates always are one dimensional, and are stored as 32-bit floating point values. More... |
A NBFGeoSet serves as base class only. It maintains a full set of geometry data (vertex attributes) that is used by all derived topology classes.
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Specifies the number of contained vertices.
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Specifies the file offset to the vertices. Vertices are stored as float3_t.
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Specifies the number of contained normals.
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Specifies the file offset to the normals. Normals are stored as float3_t.
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Specifies the number of contained texture coordinate sets.
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Specifies the file offset to the texture coordinate sets. Texture coordinate sets are stored using the texCoordSet_t type.
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Specifies the number of contained primary colors.
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Specifies the dimension, in terms of float, used for the primary colors. Colors can be either three or four dimensional.
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Specifies the file offset to the primary colors. In conformity to the color's dimension, colors are stored as float3_t or float4_t respectively.
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Specifies the number of contained secondary colors.
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Specifies the dimension, in terms of float, used for the secondary colors. Colors can be either three or four dimensional.
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Specifies the file offset to the secondary colors. In conformity to the color's dimension, colors are stored as float3_t or float4_t respectively.
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Specifies the number of contained fog coordinates.
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Specifies the file offset to the fog coordinates. Fog coordinates always are one dimensional, and are stored as 32-bit floating point values.
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