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NBFInterpolatedAnimation Struct Reference

The NBFInterpolatedAnimation structure represents a interpolated animation. More...

#include <NBF.h>

Inheritance diagram for NBFInterpolatedAnimation:

Inheritance graph
[legend]
List of all members.

Public Attributes

uint_t numKeys
 Specifies the number of key frames. More...

uint_t keys
 Specifies the file offset to the key frames. As specified in the NBF format, a key is a 32-bit unsigned integer value. More...


Detailed Description

The NBFInterpolatedAnimation structure represents a interpolated animation.

A NBFInterpolatedAnimation serves as base class only and needs to be considered in conjunction with either NBFTrafoAnimation or NBFVNVectorAnimation.
Concrete object codes valid for a NBFInterpolatedAnimation are NBF_LINEAR_INTERPOLATED_TRAFO_ANIMATION and NBF_LINEAR_INTERPOLATED_VNVECTOR_ANIMATION. Further concrete object codes valid for NBFInterpolatedAnimation objects are subject to future extensions of the NBF format.


Member Data Documentation

uint_t NBFInterpolatedAnimation::numKeys
 

Specifies the number of key frames.

uint_t NBFInterpolatedAnimation::keys
 

Specifies the file offset to the key frames. As specified in the NBF format, a key is a 32-bit unsigned integer value.


The documentation for this struct was generated from the following file:
Generated on Tue Mar 1 13:20:16 2005 for NVSGSDK by NVIDIA