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NBFSaveTraverser Member List

This is the complete list of members for NBFSaveTraverser, including all inherited members.
addObjectHandler(unsigned int objectCode, HandlerType handler)nvtraverser::Traverser [inline, protected]
addRef() constnvutil::RCObject [inline]
alloc(void *&ptr, size_t numBytes)NBFSaveTraverser [protected]
apply(const nvsg::ViewState *viewState, const nvsg::Scene *scene)nvtraverser::Traverser
beginEdit(const T *obj) constnvtraverser::Traverser [inline, protected]
calculatingStorageRequirements() constNBFSaveTraverser [protected]
doApply(const nvsg::ViewState *viewState, const nvsg::Scene *scene)NBFSaveTraverser [protected, virtual]
endEdit(const T *obj) constnvtraverser::Traverser [inline, protected]
handleAnimatedQuads(const nvsg::AnimatedQuads *p)NBFSaveTraverser [protected, virtual]
handleAnimatedTransform(const nvsg::AnimatedTransform *p)NBFSaveTraverser [protected, virtual]
handleAnimatedTriangles(const nvsg::AnimatedTriangles *p)NBFSaveTraverser [protected, virtual]
handleCgFx(const nvsg::CgFx *p)NBFSaveTraverser [protected, virtual]
handleDirectedLight(const nvsg::DirectedLight *p)NBFSaveTraverser [protected, virtual]
handleFaceAttribute(const nvsg::FaceAttribute *p)NBFSaveTraverser [protected, virtual]
handleFramedTrafoAnimation(const nvsg::FramedAnimation< nvmath::Trafo > *p)NBFSaveTraverser [protected, virtual]
handleFramedVNVectorAnimation(const nvsg::FramedAnimation< nvsg::VNVector > *p)NBFSaveTraverser [protected, virtual]
handleGeoNode(const nvsg::GeoNode *p)NBFSaveTraverser [protected, virtual]
handleGroup(const nvsg::Group *p)NBFSaveTraverser [protected, virtual]
handleHighlightBox(const nvsg::HighlightBox *p, const nvsg::GeoSet *geoSet)nvtraverser::Traverser [protected, virtual]
handleHighlightEdges(const nvsg::HighlightEdges *p, const nvsg::GeoSet *geoSet)nvtraverser::Traverser [protected, virtual]
handleJitterCamera(const nvsg::JitterCamera *p, const nvsg::Node *root)NBFSaveTraverser [protected, virtual]
handleLinearInterpolatedTrafoAnimation(const nvsg::LinearInterpolatedAnimation< nvmath::Trafo > *p)NBFSaveTraverser [protected, virtual]
handleLinearInterpolatedVNVectorAnimation(const nvsg::LinearInterpolatedAnimation< nvsg::VNVector > *p)NBFSaveTraverser [protected, virtual]
handleLOD(const nvsg::LOD *p)NBFSaveTraverser [protected, virtual]
handleMaterial(const nvsg::Material *p)NBFSaveTraverser [protected, virtual]
handleParallelCamera(const nvsg::ParallelCamera *p, const nvsg::Node *root)NBFSaveTraverser [protected, virtual]
handlePerspectiveCamera(const nvsg::PerspectiveCamera *p, const nvsg::Node *root)NBFSaveTraverser [protected, virtual]
handlePointLight(const nvsg::PointLight *p)NBFSaveTraverser [protected, virtual]
handleQuads(const nvsg::Quads *p)NBFSaveTraverser [protected, virtual]
handleQuadStrips(const nvsg::QuadStrips *p)NBFSaveTraverser [protected, virtual]
handleSkinnedTriangles(const nvsg::SkinnedTriangles *p)NBFSaveTraverser [protected, virtual]
handleSpotLight(const nvsg::SpotLight *p)NBFSaveTraverser [protected, virtual]
handleStateSet(const nvsg::StateSet *p)NBFSaveTraverser [protected, virtual]
handleStereoCamera(const nvsg::StereoCamera *p, const nvsg::Node *root)NBFSaveTraverser [protected, virtual]
handleSwitch(const nvsg::Switch *p)NBFSaveTraverser [protected, virtual]
handleTextureAttribute(const nvsg::TextureAttribute *p)NBFSaveTraverser [protected, virtual]
handleTextureAttributeItem(const nvsg::TextureAttributeItem *p, size_t tu)NBFSaveTraverser [protected, virtual]
handleTransform(const nvsg::Transform *p)NBFSaveTraverser [protected, virtual]
handleTriangles(const nvsg::Triangles *p)NBFSaveTraverser [protected, virtual]
handleTriStrips(const nvsg::TriStrips *p)NBFSaveTraverser [protected, virtual]
IAllocator()nvutil::IAllocator [inline]
isShareable() constnvutil::RCObject [inline]
isShared() constnvutil::RCObject [inline]
m_cullStacknvtraverser::Traverser [protected]
m_defaultStateSetnvtraverser::Traverser [protected]
m_groupStacknvtraverser::Traverser [protected]
m_lodStacknvtraverser::Traverser [protected]
m_overrideStateSetnvtraverser::Traverser [protected]
mapViewOfFile(const std::string &file)NBFSaveTraverser
markUnshareable()nvutil::RCObject [inline]
NBFSaveTraverser()NBFSaveTraverser
operator delete(void *p, size_t size)nvutil::IAllocator [inline]
operator new(size_t size)nvutil::IAllocator [inline]
operator new(size_t size, void *p)nvutil::IAllocator [inline]
operator=(const RCObject &rhs)nvutil::RCObject [inline, protected]
postTraverseGroup(const nvsg::Group *p)nvtraverser::Traverser [protected, virtual]
postTraverseRoot(const nvsg::SimpleCamera *p, const nvsg::Node *root)nvtraverser::Traverser [protected, virtual]
preCalculateFileSize(const nvsg::ViewState *viewState, const nvsg::Scene *scene)NBFSaveTraverser
preTraverseDrawable(const nvsg::Drawable *p)nvtraverser::Traverser [protected, virtual]
preTraverseGroup(const nvsg::Group *p)nvtraverser::Traverser [protected, virtual]
preTraverseRoot(const nvsg::SimpleCamera *p, const nvsg::Node *root)nvtraverser::Traverser [protected, virtual]
pseudoAlloc(size_t numBytes)NBFSaveTraverser [protected]
RCObject()nvutil::RCObject [inline]
RCObject(const RCObject &rhs)nvutil::RCObject [inline, protected]
removeRef() constnvutil::RCObject [inline]
theAllocator typedefnvutil::IAllocator
traverseLight(const nvsg::LightSource *p)nvtraverser::Traverser [protected, virtual]
traverseObject(const nvsg::Object *object)nvtraverser::Traverser [inline, protected]
traverseObject(const nvsg::Object *object, T arg)nvtraverser::Traverser [inline, protected]
Traverser(bool readOnly=true)nvtraverser::Traverser [protected]
unmapViewOfFile()NBFSaveTraverser
VIEWSIZE enum value (defined in NBFSaveTraverser)NBFSaveTraverser
~IAllocator()nvutil::IAllocator [inline, virtual]
~RCObject()nvutil::RCObject [inline, protected, virtual]
~Traverser(void)nvtraverser::Traverser [protected, virtual]

Generated on Tue Mar 1 13:20:17 2005 for NVSGSDK by NVIDIA