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nvsg::Switch Member List

This is the complete list of members for nvsg::Switch, including all inherited members.
addChild(const Node *pChild, size_t position=0xFFFFFFFF)nvsg::Group
addRef() constnvutil::RCObject [inline]
beginEdit(const T *obj)nvsg::Object [related]
calcBoundingSphere(void) constnvsg::Switch [protected, virtual]
clone(void) constnvsg::Switch [virtual]
containsCgFx(void) constnvsg::Group [virtual]
containsLight(void) constnvsg::Group [virtual]
containsTransparentMaterial(void) constnvsg::Group [virtual]
containsTransparentTexture(void) constnvsg::Group [virtual]
create(void)nvsg::Switch [static]
createFromBase(const Group &rhs)nvsg::Switch [static]
nvsg::Group::createFromBase(const Node &rhs)nvsg::Group [static]
doneReading(void) constnvsg::Object [inline]
doneWriting(void) constnvsg::Object [inline]
endEdit(T *&obj)nvsg::Object [related]
extendBoundingSphere(const nvmath::Sphere3f &sphere) constnvsg::Node [inline, protected]
getActive(std::vector< size_t > &indices) constnvsg::Switch
getAnnotation(void) constnvsg::Node [inline]
getBoundingSphere(void) constnvsg::Node [inline]
getChild(size_t index) constnvsg::Group [inline]
getDataID(void) constnvsg::Switch [virtual]
getDeviceAbstractionLinkData(unsigned int dataID, std::vector< DALData * > &data) constnvsg::DALHost [inline]
getIndex(const Node *node, size_t &index) constnvsg::Group
getLastRecentlyUsedDeviceAbstractionLinkData() constnvsg::DALHost [inline]
getName(void) constnvsg::Object [inline]
getNumberOfActive(void) constnvsg::Switch
getNumberOfChildren(void) constnvsg::Group [inline]
getNumberOfFrames(void) constnvsg::Group [virtual]
getNumberOfParents() constnvsg::Node [inline]
getObjectCode() constnvsg::Object [inline]
getParent(size_t i) constnvsg::Node [inline]
Group(void)nvsg::Group [protected]
Group(const Node &rhs)nvsg::Group [protected]
Group(const Group &rhs)nvsg::Group [protected]
hasChild(const Node *node) constnvsg::Group
IAllocator()nvutil::IAllocator [inline]
invalidateBoundingSphere(void) constnvsg::Node
invalidateCaches(const Node *pChild, bool insert)nvsg::Group [inline, protected]
invalidateCgFxContainment(void)nvsg::Group [virtual]
invalidateLightContainment(void)nvsg::Group [virtual]
invalidateNumberOfFrames(void) constnvsg::Group [virtual]
invalidateTransparentMaterialContainment(void)nvsg::Group [virtual]
invalidateTransparentTextureContainment(void)nvsg::Group [virtual]
isActive(void) constnvsg::Switch
isActive(size_t index) constnvsg::Switch
isBoundingSphereValid(void) constnvsg::Node [inline]
isDataShared(void) constnvsg::Switch [virtual]
isShareable() constnvutil::RCObject [inline]
isShared() constnvutil::RCObject [inline]
m_objectCodenvsg::Object [protected]
markUnshareable()nvutil::RCObject [inline]
Node(void)nvsg::Node [protected]
Node(const Node &rhs)nvsg::Node [protected]
Object(void)nvsg::Object [protected]
Object(const Object &rhs)nvsg::Object [protected]
operator delete(void *p, size_t size)nvutil::IAllocator [inline]
operator new(size_t size)nvutil::IAllocator [inline]
operator new(size_t size, void *p)nvutil::IAllocator [inline]
operator=(const RCObject &rhs)nvutil::RCObject [inline, protected]
RCObject()nvutil::RCObject [inline]
RCObject(const RCObject &rhs)nvutil::RCObject [inline, protected]
releaseDeviceAbstractionLinkData()nvsg::DALHost [inline]
removeChild(const Node *pChild)nvsg::Group
removeChild(size_t position)nvsg::Group
removeRef() constnvutil::RCObject [inline]
replaceChild(const Node *newChild, const Node *oldChild)nvsg::Group
replaceChild(const Node *newChild, size_t position)nvsg::Group
setActive(void)nvsg::Switch
setActive(size_t index)nvsg::Switch
setAnnotation(const char *anno)nvsg::Node
setInactive(void)nvsg::Switch
setInactive(size_t index)nvsg::Switch
setLastRecentlyUsedDeviceAbstractionLinkData(DALData *lastRecentlyUsed) constnvsg::DALHost [inline]
setName(const std::string &name)nvsg::Object [inline]
storeDeviceAbstractionLinkData(unsigned int dataID, DALData *data) constnvsg::DALHost [inline]
Switch(void)nvsg::Switch [protected]
Switch(const Group &rhs)nvsg::Switch [protected]
Switch(const Switch &rhs)nvsg::Switch [protected]
theAllocator typedefnvutil::IAllocator
transformBoundingSphere(const nvmath::Mat44f &m, float factor=1.0f) constnvsg::Node [inline, protected]
waitToRead(size_t milliseconds=0xFFFFFFFF) constnvsg::Object [inline]
waitToWrite(size_t milliseconds=0xFFFFFFFF) constnvsg::Object [inline]
~Group(void)nvsg::Group [protected, virtual]
~IAllocator()nvutil::IAllocator [inline, virtual]
~Node(void)nvsg::Node [protected, virtual]
~Object()nvsg::Object [protected, virtual]
~RCObject()nvutil::RCObject [inline, protected, virtual]
~Switch(void)nvsg::Switch [protected, virtual]

Generated on Tue Mar 1 13:20:34 2005 for NVSGSDK by NVIDIA