NAME
cgGetErrorHandler, cgSetErrorHandler - get and set the error handler callback
SYNOPSIS
#include <Cg/cg.h> typedef void (*CGerrorHandlerFunc)(CGcontext context, CGerror err, void *appdata); void cgSetErrorHandler(CGerrorHandlerFunc func, void *appdata); CGerrorHandlinerFunc cgGetErrorHandler(void **appdataptr);PARAMETERS
- func
A pointer to the error handler callback function.
- appdata
A pointer to arbitrary application-provided data.
DESCRIPTION
cgSetErrorHandler specifies an error handler function that will be called every time a Cg runtime error occurrs. The callback function is passed:
- context
The context in which the error occured. If the context cannot be determined, a context handle of 0 is used.
- err
The enumerant of the error triggering the callback.
- appdata
The value of the pointer passed to cgSetErrorHandler. This pointer can be used to make arbitrary application-side information available to the error handler.
To disable the callback function, specify a NULL callback function pointer via cgSetErrorHandler.
cgGetErrorHandler returns the currently error handler callback function. NULL will be returned if no callback function is set. The value of the current appdata pointer will be copied into the location pointed to by appdataptr if appdataptr is not NULL.
The following is an example of how to set and use an error handler:
void MyErrorHandler(CGcontext ctx, CGerror err, void *data) { char *progname = (char *)data; fprintf(stderr, "%s: Error: %s\n", progname, cgGetErrorString(err)); } void main(int argc, char *argv[]) { ... cgSetErrorHandler(MyErrorHandler, (void *)argv[0]); ... }ERRORS
SEE ALSO
the "cgGetError" document, the "cgGetFirstError" document, the "cgGetErrorString" document