NAME
cgCreateStateAssignment - create a state assignment
SYNOPSIS
#include <Cg/cg.h> CGstateassignment cgCreateStateAssignment( CGpass pass, CGstate state );PARAMETERS
- pass
The pass in which to create the state assignment.
- state
The state used to create the state assignment.
RETURN VALUES
cgCreateStateAssignment returns the handle to the created state assignment.
DESCRIPTION
cgCreateStateAssignment creates a state assignment for the specified pass. The new state assignment is appended to the pass's existing list of state assignments. If the state is actually a state array, the created state assignment is created for array index zero. (Use cgCreateStateAssignmentIndex to create state assignments for other indices of an array state.)
EXAMPLES
// Procedurally create state assignment equivalent to // "BlendFunc = { SrcAlpha, OneMinusSrcAlpha };" CGstate blendFuncState = cgGetNamedState(context, "BlendFunc"); CGstateassignment blendFuncSA = cgCreateStateAssignment(pass, blendFuncState); static const int blendFuncConfig[2] = { GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA }; cgSetIntArrayStateAssignment(blendFuncSA, blendFuncConfig); // Procedurally create state assignment equivalent to // "BlendEnable = true;" CGstate blendEnableState = cgGetNamedState(context, "BlendEnable"); CGstateassignment blendEnableSA = cgCreateStateAssignment(pass, blendEnableState); cgSetBoolStateAssignment(blendEnableSA, CG_TRUE);ERRORS
If the pass handle is invalid, returns the invalid handle zero.
If the state handle is invalid, returns the invalid handle zero.
HISTORY
cgCreateStateAssignment was introduced in Cg 1.5.
SEE ALSO
cgCreateTechnique, cgCreateSamplerStateAssignment, cgCreateState, cgCreateStateAssignmentIndex