•
Bubble: Each scene uses 8 textures
– 2 – 256x256 textures
(mip-mapped)
– 6 – 256x256 textures
(non-mipmapped)
•
–RGB565
(16-bits/texel) = 786432 + 349524 = 1.08Mb
–DXT1
(4-bits/texel) = 196608 + 87381 = 0.27Mb
•
• DXT1 is High-Quality and 25% the
cost of
RGB565