Conserving Bandwidth: Texture
•GoForce 3D 4800 has 1280K SRAM
–Fast but scarce resource
–On-chip texture memory is 1280K – Frame Buffer
•
•Ex. QVGA (320x240) 16-bit color double buffered w/ Z:
–        450K Frame buffer
–        830K Texture memory available
•
•Power consumption requirements limit amount of vidmem (ON or off chip)
•Modest amount of texture memory available.