The Benefits of DXT1
• Bubble:  Each scene uses 8 textures
– 2 – 256x256 textures (mip-mapped)
– 6 – 256x256 textures (non-mipmapped)
•
–RGB565 (16-bits/texel) = 786432 + 349524 = 1.08Mb
–DXT1 (4-bits/texel)        = 196608 +   87381 = 0.27Mb
•
• DXT1 is High-Quality and 25% the cost         of RGB565
•Don’t underestimate the benefits of DXT1.