Conserving Bandwidth: Texture
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GoForce 3D 4800 has 1280K SRAM
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Fast but scarce resource
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On-chip texture memory is 1280K – Frame
Buffer
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Ex.
QVGA (320x240) 16-bit color double
buffered w/ Z:
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450K Frame buffer
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830K Texture memory available
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Power consumption requirements limit amount of vidmem (ON or off chip)
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Modest amount of texture memory available.