•DirectX 9.0c – support
for Shader Model 3.0
•HLSL code available on
book’s CD
•
•Store data as textures
(in video memory)
–Elevation data – 32-bit
1-channel texture
–Residual data – 32-bit
1-channel texture
–Normal data – 8-bit
4-channel texture
•Update parts of texture
that change
•