VDPAU
X11 Window System Integration Layer
Collaboration diagram for X11 Window System Integration Layer:
typedef VdpStatus VdpDeviceCreateX11(Display *display, int screen, VdpDevice *device, VdpGetProcAddress **get_proc_address)
 Create a VdpDevice object for use with X11. More...
 
typedef VdpStatus VdpPresentationQueueTargetCreateX11(VdpDevice device, Drawable drawable, VdpPresentationQueueTarget *target)
 Create a VdpPresentationQueueTarget for use with X11. More...
 
VdpDeviceCreateX11 vdp_device_create_x11
 Create a VdpDevice object for use with X11. This is an actual symbol of type VdpDeviceCreateX11. More...
 
#define VDP_FUNC_ID_PRESENTATION_QUEUE_TARGET_CREATE_X11
 

Detailed Description

The set of VDPAU functionality specific to usage with the X Window System.

Library Layout

An X11-oriented VDPAU installation consists of the following components:

The VDPAU wrapper library implements just one function; vdp_device_create_x11. The wrapper implements this function by dynamically loading the appropriate back-end driver file mentioned above. When available, the wrapper uses the DRI2 extension's DRI2Connect request with the driver type 'DRI2DriverVDPAU' to determine which back-end driver to load. If that fails, the wrapper library hard-codes the driver name as "nvidia", although this can be overridden using the environment variable VDPAU_DRIVER.

The back-end driver is expected to implement a function named vdp_imp_device_create_x11. The wrapper will call this function to actually implement the vdp_device_create_x11 application call.

Note that it is theoretically possible for an application to create multiple VdpDevice objects. In this case, the wrapper library may load multiple back-end drivers into the same application, and/or invoke a specific back-end driver's VdpImpDeviceCreateX11 multiple times. The wrapper library imposes no policy regarding whether the application may instantiate multiple VdpDevice objects for the same display and/or screen. However, back-end drivers are free to limit the number of VdpDevice objects as required by their implementation.

Macro Definition Documentation

#define VDP_FUNC_ID_PRESENTATION_QUEUE_TARGET_CREATE_X11

Typedef Documentation

typedef VdpStatus VdpDeviceCreateX11(Display *display, int screen,VdpDevice *device, VdpGetProcAddress **get_proc_address)

Create a VdpDevice object for use with X11.

Parameters
[in]displayThe X Display that the VdpDevice VdpDevice will operate against.
[in]screenThe X screen that the VdpDevice will operate against.
[out]deviceThe new device's handle.
[out]get_proc_addressThe get_proc_address entry point to use with this device.
Returns
VdpStatus The completion status of the operation.
typedef VdpStatus VdpPresentationQueueTargetCreateX11(VdpDevice device, Drawable drawable,VdpPresentationQueueTarget *target)

Create a VdpPresentationQueueTarget for use with X11.

Parameters
[in]deviceThe device that will contain the queue target.
[in]drawableThe X11 Drawable that the presentation queue will present into.
[out]targetThe new queue target's handle.
Returns
VdpStatus The completion status of the operation.

Note: VDPAU expects to own the entire drawable for the duration of time that the presentation queue target exists. In particular, implementations may choose to manipulate client-visible X11 window state as required. As such, it is recommended that applications create a dedicated window for the presentation queue target, as a child (grand-child, ...) of their top-level application window.

Applications may also create child-windows of the presentation queue target, which will cover any presented video in the normal fashion. VDPAU implementations will not manipulate such child windows in any fashion.

Variable Documentation

VdpDeviceCreateX11 vdp_device_create_x11

Create a VdpDevice object for use with X11. This is an actual symbol of type VdpDeviceCreateX11.